"The Edo, Feng Shui, Causality" On-line manual GameDesigned by Masakazu Yanai
Make : 2000.08.29
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rule 01. What is "The Edo, Feng Shui, Causality"
- "TheEdo, FengShui and Causality" is a board game. A player travels in the town of Edo in order, and "Masakado" that the benefit is in each "Square" is pushed down, and competes in the score "Feng Shui Power".
- Let's collect "FengShuiPower" , let's cooperate with the company , let's push down "Masakado" that it is in each "Square". If it does so, it becomes a high score. Let's push down "Masakado", and prove that it is the best "On-Myou-Ji" as to the benefit the score.
- There is "Legend edition (story)" "Game edition (four people plays)" "History edition (record, data perusal)" in the game mode.
rule 02. The kind of the game and goal
+ Legend edition +
- Only one player participates. You choose "On-Myou-Ji" which one uses. Four people are in "On-Myou-Ji", and only one person can choose you from that. Partners for facing are the rest of three people of the AI characters ( computers).
- "Masakado" is attacked, and it gains a score. If the highest score is taken, it is advanced in the next stage.
+ Game edition +
- A player can participate to four people. Each one player chooses "On-Myou-Ji" which one uses. The character which a player didn't choose becomes an AI character.
- The player who took the highest score becomes the victor of the game.
+ History edition +
Sorry , It is only Japanese.
rule 03. Controller
- Direction key The movement of the choice cursor - Triangle button A menu choice window is opened. - Circle button Decision - Cross button Cancellation - Square button Help is opened. - L1 , R1 button Switching of the menu - L2 , R2 button Switching of the point of view
+ Menu choice window (Triangle button) +
A menu is shown to turn from the top.
- "All the information lists" --- A map, "Feng Shui Table" and "Feng Shui Item" are seen at a time.
- "FengShuiTable is seen" --- "FengShuiPower" and a score are seen.
- "Feng Shui Item is seen" --- The kind of "FengShuiItem" on hand is seen.
- "A setup of a system" --- A setup of variety of the game is changed.
+ A setup of a system +
A setup of a system is shown to turn from the top.
- "A setup of sound" --- A stereo and mono are changed.
- "A setup of a vibration" --- On of the vibration and off are changed.
- "Production indication" --- The indication of the production and non-indication are changed.
- "Shiki-Gami commentary indication" --- The indication of the commentary of "Shiki-Gami" and non-indication are changed.
- "Saving" --- Present condition is saved.
rule 04. How to begin a game
(It is omitted.)
rule 05. How to see a screen
+ All the information lists / Movement point choice screen +
The commentary of the figure is translated into English in order from the top.
- All information can be seen including the information of the information on the map and "Feng Shui Table" at a time. It is a fundamental indication screen in the game.
- "Go-Gyo of my Feng Shui Item" --- "Go-Gyo" of the "Feng Shui Item" which it has at present.
- "Screen name" --- The name of the present screen.
- "Turn" --- The present number of turns.
- "Mini-map" --- The whole indication of the map screen.
- "Mini Feng Shui Table" --- The reduction indication of "Feng Shui Table".
- "The number of the rest steps" --- The number of the rest steps in the movement point choice.
[*] The green indication of "Mini Feng Shui Table" shows the biggest player of "Feng Shui Power" in each "Go-Gyo".
+ How to see icons +
"Go-Gyo" of "Wood Power"
(Moku)"Go-Gyo" of "Fire Power"
(Ka)"Go-Gyo" of "Earth Power"
(Do)"Go-Gyo" of "Metal Power"
(Gon)"Go-Gyo" of "Water Power"
(Sui)"Go-Gyo" of "All Power"
(Shi-Bi-Kyuu)
"Shi-Bi-Kyuu" is the polestar.
+ How to see "Square" +
The commentary of the figure is translated into English in order from the top.
- "Icon" --- The player who is in "Square" at present.
- "Go-Gyo" --- "Go-Gyo" of "Square".
- "Score" --- A point to come in when "Masakado" of each "Square" is attacked.
+ "Feng Shui Table" / The screen which "FengShuiPower" is collected in +
The commentary of the figure is translated into English in order from the top.
- They are the condition of the "Feng Shui Power" of each "Go-Gyo" and the screen made to investigate a present score.
- "On-Myou-Ji" --- Four players.
- "On-Myou-Ji Power" --- The five power of magician.[*1]
- "The collected Feng Shui Power" --- The amount of "Feng Shui Power" collected so that four players might attack it.[*2]
- "Score" --- The score of four players.
[*1] When it is completely used, it is closed once, all the recovery. Even if "Masakado is attacked", all the recovery.
[*2] It is collected by "collecting Feng Shui Power" every turn. When "Masakado is attacked", the power of "Square" that attack was done becomes 0.
+ "Feng Shui Item" / Attack place choice / "Feng Shui Item" exchange screen +
The commentary of the figure is translated into English in order from the top.
- You use "Feng Shui Item" corresponding to the "Go-Gyo" of "Square" to push down "Masakado".
- "Go-Gyo of Feng Shui Item" --- "Go-Gyo" of "Feng Shui Item" which it has at present.
- "Name of Feng Shui Item" --- The name of "Feng Shui Item" which it has at present.
+ Attack participation conditions screen +
The commentary of the figure is translated into English in order from the top.
- "Masakado" that it is in each "Square" is pushed down with cooperating with the company.
- "A Square to attack it" --- "Square" where attack is done.
- "On-Myou-Ji" --- Four players.
- "Participation conditions" --- Each player's participation conditions.
- "The collected Feng Shui Power" --- "Feng Shui Power" collected for the attack.
- "A present score" --- A present score.
- "Rise score" --- The score which it can get when you participate.
- "A score in total" --- A score after the attack.
rule 06. Before beginning
+ "On-Myou-Ji" choice +
- One person is chosen from "On-Myou-Ji" (character) of four people, and a game is started.
+ The victory condition of the game +
- The player whose score was the highest is the victor of the game at the game finishing moment. A score comes in when "Masakado is attacked". Scores in the game start are 8 points of all of the members.
+ The finishing condition of the game +
- It is a game end if "Square" that "Masakado can be attacked" becomes less than the rest 3 "Square". Moreover, it is a game end even if it is "attacked by Masakado" and the score of the "On-Myou-Ji" all of the members is 0 point.
rule 07. The process of the play
- A process to do in its turn is as the following.
+ A decision on the number of movement steps + - You push a Circle button well in the timing, and decide the number of movement steps.[*1]
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+ Movement point choice + - You decide "Square" of a place of a movement. You can move an advance, recession which, too.
+ "FengShuiPower" is collected. + - You collect "Feng Shui Power" of "Go-Gyo". You must collect "Feng Shui Power" of "Go-Gyo" in advance so that you may attack "Masakado".
+ "Masakado" is attacked + - You attack "Masakado" by using "Feng Shui Item".The score of "Square" goes into you when "Masakado" that you are in each "Square" is attacked.
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+ An input end and behavior start + - When your input is finished, your "On-Myou-Ji" starts behavior in the town of Edo.
[*1] The number of 1 - 5 is being written to light to rotate. The kinds of the number of light to rotate decrease to every turn of each "On-Myou-Ji". When a turn does as to the one around, the kind of the number of light to rotate is returned to five kinds.
- It is 1 turn end when four players finish a turn. The first player of the next turn is the player who was an end for the previous turn.
rule 08. Movement
+ Movement +
- "On-Myou-Ji" is moved through "Square" of each stage (the town of Edo). "Masakado" occupies each "Square" at the time of the game start. You gain a score by "attacking this Masakado".
* When you stop at "Square" *
1. The score of "Square" rises.
- The score of "Square" rises in the number of times that "On-Myou-Ji" stepped on "Square". (Refer to the score of "Square") When "Masakado" is attacked, that score of "Square" becomes a score to go into "On-Myou-Ji".
2. "Feng Shui Power" of "Go-Gyo" of "Square" collects.
- "Feng Shui Power" corresponding to "Go-Gyo" of each "Square" collects by 1.
+ score of "Square" +
"Square" where it hasn't stepped yet "Masakado" occupies that "Square" completely. Yet, you can't attack "Masakado". "Square" where it stepped once Still, it is "Square" whose control power of "Masakado" is strong. You attack "Masakado" too early still. "Square" where it stepped twice You can attack "Masakado" at long last. However, the scores of "Square" are 10 points. You step on "Square", and you will aim for a high score more. "Square" where it stepped three times The scores of "Square" are 20 points. It is the score of two times of "Square" where it stepped twice. Soon, you are when you may attack "Masakado". "Square" where it stepped four times The scores of "Square" are 30 points. However, if it does its best a little more, the scores of "Square" increase more. "Square" where it stepped five times The score of "Square" is the biggest in 50 points. You should attack "Masakado" soon.
rule 09. "Feng Shui Power" is collected
- You decide which "Go-Gyo" to collect "Feng Shui Power" in.
- "On-Myou-Ji" has five kinds of "On-Myou-Ji Power" (Wood, Fire, Earth, Metal and Water Power) in the body. "On-Myou-Ji" collects "Feng Shui Power" to attack "Masakado" by using that "On-Myou-Ji Power".
- You can usually collect "Feng Shui Power" only 1 point. But, you can collect 2 points of "Feng Shui Power" if "Go-Gyo" of "Feng Shui Power" to collect is the same as "On-Myou-Ji Power".
( Example ) When you use "On-Myou-JiPower" of the "Go-gyo of Wood Power". You get 2 points when you collect it in "Feng Shui Power" of the "Go-gyo of Metal Power". You get 1 points when you collect it in "Feng Shui Power" of the "Go-gyo of Other Power".
The commentary of the figure is translated into English in order from the top.
[*] When you collect "Feng Shui Power", and it responds, and your scores decrease. Your score becomes 0, and you stop having "Feng Shui Power" collected when the benefit continues "FengShuiPower" as you don't attack "Masakado".
- You choose which "Go-Gyo" of "Feng Shui Power" you use.
- You choose which "Feng Shui Power" you collect the power in.
[*] When you finish using "On-Myou-Ji Power", it is closed once, and all your "On-Myou-Ji Power" are recovered.
- You become favorable if you collect "Go-Gyo" of "Feng Shui Power" of "Square" that all came many times.
rule 10. "Masakado" is attacked
+ The condition of the attack +
- Each player has each three kind of "Feng Shui Item". You use the same "Feng Shui Item" of "Go-Gyo" with that "Square" so that you may attack "Masakado". You can attack "Square" which stopped. You can attack in the circumference of "Square" as well which stopped. You can attack for 3 "Square" in total.( The number of "Feng Shui Item" is an upper limit. )
The commentary of the figure is translated into English in order from the top.
- Three "Square's" that you can attack it.
[*] You must collect "Feng Shui Power" beyond 1 in advance to attack it. You can't attack that "Square" if the score of "Square" is 0 point.
The kind of the tool "Sakaki" ( "Go-Gyo of Wood Power") "Taimatu" ( "Go-Gyo of Fire Power") "Morituti" ( "Go-Gyo of Earth Power") "Katana" ( "Go-Gyo of Metal Power") "Shimizu" ( "Go-Gyo of Water Power") "Shi-Bi-Kyuu" ( "Go-Gyo of All Power")
+ It participates in the company's attack +
- Each player decides to participate in the attack. It is good that it doesn't participate in the attack of each player. Each player can choose these. "Feng Shui Power" collected in that "Go-Gyo" of "Square" becomes 0 with the player who participated in the attack.
+ Score +
- The player who has much collected "Feng Shui Power" gets a score first. Each player gets a score in order of the collected "Feng Shui Power". Of course, you can't get a score if it doesn't participate in the attack. Every time a player participates, half of the scores each are.B
( Example ) When the score of "Square" is 40. The player that "Feng Shui Power" is abundant in No.1 gets 40 points. The following, 20, 10, 5 and half of the scores go into the player.
- And, collected "Feng Shui Power" is added to the score, too.
- Let's participate in the company's attack as well, and gain a score.
rule 11. Attack from "Masakado"
- "Masakado" attacks "On-Myou-Ji" once for the number turn.
- Scores decrease with "On-Myou-Ji" by the damage of the attack from "Masakado".When the score of "On-Myou-Ji" is 0 point, company's "On-Myou-Ji" suffers damage by the addition, too.
- A game ends by the defeat of "On-Myou-Ji" if the score of the "On-Myou-Ji" all of the members is 0 point.
rule 12. "Chain"
- "Square" that a player attacked "Masakado" goes into the "Chain" condition.
- "Square" of the "Chain" condition doubles the score of surrounding "Square". It is the chance of the high score. You make use of a "Chain" after the middle of the game, and you will gain a score.
Before "Chain". >> After "Chain". A score is 2 times.
Before "Chain". >> After "Chain". A score is 3 times.
Before "Chain". >> After "Chain". A score is 5 times.
rule 13. The end of the "Chain"
- If three and more "Chain" continues , That "Chain" is finished.
- And, when a "Chain" is finished, that surrounding "Square" finishes a "Chain" at the same time, too.
- A score becomes 0 with "Square" which a chain finished. (Players can't get a score in that "Square" after that.)
Before attack. After attack. A "Chain" is finished because a "Chain" was more than three. Surrounding "Square" is included again in this case, too. A score becomes 0 with "Square" which a chain finished. "Chain" end.